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OtherSide Entertainment: Layoffs
OtherSide Entertainment has executed a second round of layoffs, affecting 18 employees working on the Thick as Thieves title.
Source: GamesIndustry.biz
The leadership read
OtherSide Entertainment's second reduction on Thick as Thieves in a single development cycle signals a project under structural pressure, not routine optimization. A second-round cut of 18 — on a studio already carrying the weight of a prior reduction — implies the production model for this title has been reset: scope, delivery timeline, or publisher/funding terms have shifted materially from what the original headcount was built to execute. That kind of sequential reduction typically reflects a gap between the capital committed and the output milestones required to unlock the next tranche, not a simple efficiency move. This is one of 12 layoff signals we have tracked in the last 90 days, and three sit directly in gaming: Sony/Bungie cutting 292 developers across the same week, Combat Waffle Studios reducing staff mid-production on a VR title, and now OtherSide's second pass. The Bungie signal is the most instructive — a major-platform owner absorbing losses on a live-service title even as its platform chief reaffirmed content investment. Together these data points show mid-sized studios on original IP are the most exposed cohort; publisher backing alone is insufficient insulation when production risk accumulates. Companies at this stage of distressed mid-production in the games corridor face rising demand for production leadership with experience managing scope under capital constraint, alongside commercial and partnership operators who can restructure co-development or licensing terms without killing the creative thesis.
Market context: This lands while the Talent Market Index reads 102.8 (Warm) — down 1.8 versus the prior month — and Americas signal share is easing (-2.2pts).
OtherSide Entertainment: 2 signals in the last 90 days; 0.1% of MitchelLake's Americas signal flow; 2 tracked across 15 days.
Also at OtherSide Entertainment →
More signals across Americas
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Illinois Institute of Technology →Illinois Institute of Technology laid off 160 faculty and staff members as part of a major restructuring, citing challenges in international student enrollment and research cutbacks.
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Monday.com →Monday.com announced 620-630 employee layoffs (20% of global workforce) on July 22, 2026, framed as strategic realignment aligned with AI-first pivot rather than cost-cutting.
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Epic Games →Epic Games cut 1,000 employees in March 2026 due to declining Fortnite engagement.
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Electronic Arts (EA) →EA CEO received $38.6M in compensation during a year the company cut developers behind a best-selling game; additional $125M in potential future compensation indicates major organizational restructuring activity.
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Chime →Chime announced a 10% workforce reduction driven by AI-powered operational efficiencies.
Layoffs · Americas
NASA →NASA experienced a 20% reduction in its civil servant workforce over the past year, affecting more than two dozen major projects. The workforce reductions have created operational constraints across NASA programs.
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